NINTENDO BRINGS A WILD IRL TWIST TO THE ‘SPLATOON 2’ STORY

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Whatever happens in Splatoon 2’s story, it’ll be a product of the game’s community.

Nintendo recently added a new section to the upcoming sequel’s website, called “Squid Sisters Stories.” That’s a reference to Marie and Callie, the pop idol duo at the center of Splatoon’s in-game “Splatfest” events.

Read Also: ‘Fallout’ becomes a board game in ‘Wasteland Warfare’

Before we get to the site update and how the original game will influence the sequel, it’s important to understand what Splatfests are.

Splatoon is a competitive multiplayer game, and Splatfests were limited time events in which players chose between two sides. It was always something simple: Cats vs. Dogs, Art vs. Science, Messy vs. Tidy.

The labels ultimately didn’t matter inside the game, beyond giving the community competing banners to unite under. At the end of each Splatfest, each team earned a score based on a combination of overall popularity (i.e. how many players flocked to each banner) and win percentage, with the higher score nabbing a win.

In every Splatfest, Marie and Callie split up to represent each team. But for the final Splatfest, the Squid Sisters were the banners players flocked to: it was Marie vs. Callie. The event ended on July 22, 2016 and Marie was crowned the winner.

That was the end. Or so it seemed.

Now, the newly updated Splatoon 2 website features an all-text “Prologue” that directly references the result of that final Marie vs. Callie Splatfest. Here’s the relevant bit:

The showdown of Callie versus Marie ended in victory for Marie, but there was no ill will between the two. The girls left the studio arm in arm, smiling and laughing as they always had. The bond between them would continue, unbroken, for years to come.

There’s one more line after that: “Or so it seemed at the time….”

This prologue is obviously setting up the story in Splatoon 2. What’s surprising is the way the final Splatfest, a real-life event, is woven into the fictional story. I can’t think of any other case where a game featuring live elements used the results of an in-game event to influence the continuing story.

To see this coming from Nintendo, a company that has traditionally been slower to embrace industry trends — in this case, live games — is even more surprising. There’s plenty more to be revealed about Splatoon 2, but this very cool twist should go a long way toward keeping fans of the first game invested in the sequel.

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FOUR PRO GAMING TEAMS DROP OVERWATCH IN ONE WEEK

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It’s been a gnarly handful of days for the professional Overwatch scene. Since last Tuesday, four organizations have dropped their Overwatch teams, citing a lack of certainty about Blizzard’s upcoming Overwatch League and potentially prohibitive costs they’ll have to pay in order to join it.

Today, esports organization compLexity bid farewell to their Overwatch team with a statement (via PVP Live):

“Anticipation of Blizzard’s upcoming Overwatch League and an uptick in mainstream esports attention means that now more than ever, we have to be confident we’re making the best investments in each game,” they wrote. “The decision to part ways with long-term members of our organization is never one that we take lightly, but ongoing roster instability has resulted in inconsistent performances in an already narrow field of events.”

See Also: Blizzard isn’t choosing what countries will be in this year’s ‘Overwatch’ Cup — Players are

They added that their former team will be able to continue using team house facilities for two months, so as to “provide what sense of stability that we can.”

They’re not the first to release an Overwatch team in the past seven days. Team SoloMid, another esports heavy hitter, backed out on May 5. Former player Taylor “b1am” Forrest said they just put the finishing touches on their player roster, but claimed that the cost of entry into Overwatch League is too steep for TSM to go all-in right now.

Red Reserve also bid a resigned farewell to their team on May 5, saying that not all is well on the European front. “Due to Overwatch remaining a relatively small esports title in Europe compared to the North American and Asian esports scene, the decision came to put our focus in different titles such as CS: GO, Call of Duty, and Fifa,” they wrote. “Whether or not we will continue in the Overwatch scene is yet to be decided as the esports scene is ever growing, but for now, this ends our run for Overwatch.”

Denial Esports kicked off the trend last Tuesday, dropping their team with little in the way of an explanation.

This all comes in close proximity to a report alleging that New England Patriots owner Robert Kraft and Miami Dolphins owner Stephen Ross have both purchased Overwatch League spots for, potentially, millions of dollars. If true, that would put a lot of esports organizations in a tight spot, if not an outright untenable one.

For the moment, Blizzard isn’t making any concrete announcements, but they did tell PVP Live that they “are in active discussions with teams and owners from endemic esports as well as traditional sports.” We’ll see where that all goes… eventually. Overwatch League is set to launch sometime later this year, but there’s no exact date yet.

Visit Us : http://www.gameyan.com/game-development-company-design-studio.html

Chief’s Daughter – 3D Animation Cartoon Cinematic Movie Trailer – Africa


Video Description: Chief’s Daughter is full feature 90 minutes cartoon animation movie based on tribe of Africa. At GameYan Studio we working on pre produciton, production and post production of the entire movie.

Company Introduction:
GameYan is movie and game art outsourcing studio in India provide 2d and 3d model, texture, shading, rig and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook and feature movie film animation, cartoon series, TV commercial.

Go to out art outsourcing website @ http://www.gameyan.com

Connect With Us
Find me on Facebook ☛ https://www.facebook.com/gameyanstudio
Find me on Twitter ☛ https://twitter.com/gameyanstudio
Find me on Google+ ☛ https://plus.google.com/+GameYanStudio
Find me on Pinterest ☛ https://www.pinterest.com/gameyan/

Contact Person : Ruturaj Desai
India: + 91-9909705001
USA: 1-408-705-2225
UK: 44-2030020886
Place: United States
Designer: GameYan Studio
Url: http://www.gameyan.com/
Category
Film & Animation
License
Standard YouTube License
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Teaser of Pequeños Héroes – Little Heroes 2017

Teaser / Trailer – Cartoon Animation Movie – 2017:
GameYan studio develops more then 250+ 3d semi-cartoonish characters (Modelling, Texturing, Shading, Rigging, Simulation) human and animals in Venezuela’s first 3d animated featured film.
GameYan play base role in this animation movie production pipeline where entire feature film production based on our 3d art outsourcing development.

Studio Involved in Movie Production from 8 countries (Argentina, India, Spain, Serbia, Hongkong, Venezuela, UK, USA)
Production Studio – Orico Films & Vill Del Cine
Director / Editing – Assembling – Pampa Films
3D Character Development Studio – GameYan Studio – (Brand of YantramStudio)
Supervising Studio – It’s Aliveee
Mocap Animation : Centroid

GameYan Studio Intro:
GameYan is movie and game art outsourcing studio in India provide 2d and 3d model, texture, shading, rig and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook and feature movie film animation, cartoon series, TV commercial.

Go to our art outsourcing studio webite: http://www.gameyan.com

GameYan Studio 3D Character Modeling in Maya and Rigging Animation for Horror Movie

Here’s a great example of Horror Character Modeling and Rigging Animation by Motion Capture with Sound specific attention in this Horror Character Animation Demo created by the GameYan. We Providing Character Modeling, Sculpting,Texturing and Rigging Animation solutions at low cost. We have experienced team of designers to delivering creative 3D modeling for Games, films and advertisement.

Software used : Maya, After Effect, Zbrush, Premount, Photoshop, Light Wave.

 

Contact Person : Ruturaj Desai
India: + 91-9909705001
USA: 1-408-705-2225
UK: 44-2030020886
Place: United States
Designer: GameYan Studio
Url: http://www.gameyan.com

 

Go crazy with the Miracles of Visual Effects, the secret has been Unveiled !!!

Have you ever seen behind the scenes shots? Have you ever seen how these scenes are transformed into visual effects ? No…

Don’t worry… You can now see all these through 3D World Magazine Issue no. 199. A 12 page feature which flashes up on the talent of VFX effects of spellbind TV series like The Flash, Game of Thrones and discover how the CGI of these small screens are shinning like stars.

The first ever magazine which will not only showcase behind the scenes shots and after sparkling visual effects scenes but will also aid with the tutorials of the everlasting battle series “The Game of Thrones”. These tutorials will carry training for matte painting, the creation of a man made of fire, and advice on how to simulate a famous VFX shot. Isn’t that amazing??

What else can be so amazing about this 3D World Magazines when the President and Visual Effects Supervisor of Vancouver’s  Artifex Studio , Adam Stern reveals about how he created his biggest project Continuum as this issue’s cover page.

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The Time Marine from the Award Winning Canadian hit series Continuum.

Don’t hold your eyes looking at the cover page only. There is lot more to come. This is just the beginning, from the next page, the excitement will take you to the tour of 3D world and lot more. This magazine is the icing on the cake for the CGI artists which contains the bandwagon of this technology and what all things it has in its store, almost the future of VFX for these artists. To add more zest to your excitement, there is a walkthrough of massive 5GB of resources, including models and setup files, textures and meshes, and video walkthroughs.

In addition to guiding you with tutorials and other resources for VFX effects, this magazine will take you to the ride of reviews of Renda PW-E7F, Unfold3D 9 and Photoscan 1.1.6, beginners tips for getting started in Houdini, all the latest 3D printing news.

A magazine worth to have.. The magic begins !!!

We Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

 

An Introduction to Game Props Modeling

Hello People!!! We all enjoy playing games. They are just fun. Developers and designers put lot of efforts and take care of even minute things used while developing a Game. Characters, Props, CET, voice, background music, what not…

This time we will be focusing on Game Props Modeling!!!

What are Props in Game?

Assets like road, street light, waterfall, jungle, trees which categorizes the environment, comes under props. Second is, Gun, Knife, Sword or whatever a character is holding in its hand is known as prop. Props in simple language means the object that speaks about the action which a character is going to perform either currently or in near time.

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How props are designed?

Props are created in low polygon using either Maya or Unity software. Usually,modeling props in Maya is preferable. Then, these low poly props models are dragged to Zbrush or Mudbox software for sculpting. Afterwards, a texture is created in ZBrush where a new terrain is drawn virtually. Then, again that prop is brought to Maya where a geometry map is created according to the texture. Finally, XY Shrink wrap script is used to adapt all the details from low poly props model and transform it to a high poly props model giving it a final shape.

If we focus more on Zbrush tool, this software is used for sculpting, detailing and rigging.

Sculpting means creating object by carving, casting, or other shaping techniques.

Detailing means addition of elements in a void object to give it an appropriate shape.

Rigging means supporting element of an object. Say for example, human beings have bones and joints which help them to move their hands and limbs. Similar way, props are given supporting element (rigged ) if required.

This was just an introduction to Game Props Modeling. I hope you have got an idea about modelling props in games which you were not aware before.

GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

http://www.gameyan.com/3d-character-modeling.html

3Ds Max or Maya Which one will you choose?

“Animation is not the art of drawings that move but the art of movements that are drawn.” Says Norman McLaren.

So, people out here, are you ready to walk into 3D Character Modelling Studio? Which animation tools and techniques you want to choose, 3ds Max or Maya? Both of them are trending and powerful in CG industry amongst other application softwares which have short life in the booming world of 3D Gaming and Movie Animation.

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From the viewpoint of an animator or artist, there is no difference between the two in terms of tools and techniques which are inbuilt in these Animation Studios. So, you can choose either of the two and get started because it is the skills which matters the most and not the software .One can start with creating Game Modeling Characters or Movie Modeling Characters by using any of these softwares because both these animating applications deliver the same results when used for rendering, modeling, animating, rigging character models or giving VFX effects in films.

Cornerstone of 3Ds Max.

3Ds Max is a robust modelling toolset and have huge library of different modifiers which lessen the work of an animator and helps him to create 3D character model easily. Mathematic or say logic is the key factor of this software. If you are familiar with the Boolean function then the task becomes smooth enough to deal while modelling, rendering and rigging 3D characters.

But, now a days, 3Ds Max is trending for Architectural Visualization like interiors and construction sites. It is well known and most useful software for designers who have integrated this animation software with AUTOCAD.

Cornerstone of Maya

Maya is purely a Movie and Game Character Modeling Studio. It’s key factor is MEL or Python-the scripting language which helps artists to create their own set of tools and design 3D character models easier and faster. That is the reason, why it is in demand in Movie Animation Studios and is powerful animation software when it comes to rigging.

That does not mean, 3Ds Max is less compared to Maya. No… It’s not the case. People only go for the option which is easy to use and faster in process. And, Maya has it all. Compared to the latest version of Maya, early versions were quite tough when it comes to creating complex 3D Models.

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Pondering Factor

Talking about operating system, yes there is a difference. Maya is compatible to Windows, Linux, Mac OS where as 3Ds Max is available for Windows. So, people who are mould with MAC OS or Linux and want to opt 3Ds Max, it is next to impossible.

Go for the Best

Though, 3Ds Max has ruled the Gaming Industry for years, Maya is also no less when compared and now Maya is enhanced with new tools and techniques which brings the application back in demand.

Yes, Maya is expensive but best tool for character animation as with latest versions it is easy to learn and faster to model and rig characters.

3Ds Max has paved its way in construction field where designers and artist use this application with AUTOCAD to design the Architectural Visualization of any property, office site or building.

Now, the ball is in your court, which one you will choose to mould your career and land on giving a perfect shape after an interval of time.

GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

Design your 3D Games at GameYan Animation Studio

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“That narrow notion is important. Control is what separates games from watching TV, or watching a fishbowl. Control means affecting the game world. If the core experience loop is “player acts” –> “something happens in game world,” then the player is going to be most invested in his or her actions. “Says Tony Li

The saying applies here,

GameYan is what looks at. From 3D Character Modeling, Animation, Game Development  and what not. We have affected the 3D world in all means. We look at what involves players in playing the game and his interest, rest is what we do. Creating a single game involves lot of resources and lot of innovative ideas. We not only create the animation characters and develop the game, we make the games connect to real lives and add loads of fun, excitement and energy.

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Being a 3D Game Development Studio, we have an expert team of game developers, character modeling designers and graphic designers who play an important part in making illusions realistic and add life to it. This expert panel dive deeper and carve the minds of smart clients and pull out what a client want from us. Though, technology challenges us by getting advance day by day, but our passion of doing something beyond one’s expectation helps us to be updated with the bandwagon of technology.

Today, with the advancements in technology, we have also come across advancements in the world of gizmos. From laptops to computers, from PSP’s to other gaming devices a vast difference has been noticed in their features and hardware/software integration. We always develop the games that are compatible to all the devices and deliver the best developed games.

Don’t believe us???

Travel the world of 3D Game Development Studio through your eyes and feel the magic!!

GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

http://www.gameyan.com/3d-character-modeling.html

 

Travel the world of Motion Capture Animations Studio with GameYan

“Motion capture is exactly what it says: it’s physical moves, whereas performance capture is the entire performance – including your facial performance. If you’re doing, say, martial arts for a video game, that is motion capture. This is basically another way of recording an actor’s performance: audio, facial and physical. “Says Andy Serkis.

Motion Capture has become the soul technology in developing 3D games, movie / film production in order to get realistic human movements. Remember?? The 3D movie, Avatar which released at the end of December 2009. This is the best example one can use to describe this technology. But, yes the making of the movie took lot of time. This film was made using Optical Motion Capture Systems.

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Motion Capture Studio

That year and this year, technology has advanced a lot. Comparing with Traditional Marker-based Optical Motion Capture Systems, Marker less Motion Capture Animation Studio is more advent and expensive. This studio does not require any chrome effects or special suites with markers, this advanced technology works on specific algorithms to track motions of real time. Now, the animators and game developers can capture perfect motions in short period of time.

GameYan is all about Marker less Motion Capture Animations. From creating Face Motion Captures to Full  Body Motion Capture and Real Time Motion Captures Animation , this animation studio has marked its footprints in the world of 3D animation.

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Face Motion Capture

Using Marker less Motion Capture Animation Studio, GameYan has achieved specialization in creating miraculous 3d Character Animations for game development, film and movie production, commercial and emerging forms of interactive media with Motion Capture technology. We focus on fine motions of humans and translate it to a usable digital format. With lot of innovations, research and efforts, we create these illusions and add life in them. To retain the integrity of the Character’s performance, driven through the real world, we use MoCap Data.

Here are few of our examples which have created great impact in the world of 3D Animations.

We Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect etc..

http://www.gameyan.com/motion-capture.html