Heya Folks! We are back again! This time to share a little information on Production.
So, tell us how will you define Production?
Umm… The process of making a movie, play or record. Is It?
Yes. So, the definition is clear!
But if we look at this stage in depth, it is a pure hard work.
All the steps of Pre-Production are planned into action like Modeling, Texturing, Rigging, Framing, Rendering and more.
It’s always said, if your Pre-Production is in perfect shape then production is not a hard work anymore.
Let us take a look at these steps in depth…
Modeling
There are different departments for character and SET modeling where character is imagined,set is planned. The designers who are working on modelling the character and SET draw their imagination on papers though a rough sketch. Model it using clay if required and then create it using animation software’s. In Pre-Production, nothing is on papers, be it character modelling or SET modelling. Scene is developed, SET is designed, character is Modeller with props. So, what else is required during production? Everything is ready. Just need to say “Action”!
Texturing Or Sculpting
After modelling, character is shifted to texturing process. Sculpting, colouring, or detailing of character is done here. It’s an optional process. Why? because already in Pre-Production the character or SET is designed, sculpted, ensemble with clothes and ornaments or detailed to give it a final look.
Rigging
In a simple language, it means movement of limbs. In Animation, characters are designed with their signature ornaments where a minute button controls the movement of the limbs. For eg: Let us take the character of Chota Bheem. He wears band on both his wrists. Have you seen? There is a small button attached with that ornament which controls the stimulation of hands.
Animation
Scene is ready so as SET and characters with their props. Now, it’s time to say “Roll Sound…Camera… Action…”. Here, storyboard is required which specifies scenes for different characters and their roles, the voice hovers are integrated in characters, side by side detailing is taken care of, character is given motion so as the environment (SET) – what we call the stimulation and frames are created.
Rendering
The action has taken place, characters have essayed their roles according the scenes and per scene n number of frames are created. During the rendering process, the frames which have shadow effects or any other effects are separated, the which frames require slow or fast animation are also separated. Later, all these frames are taken to the third stage i.e. post production.
Here, the production of making animated movie ends! Checkout the recent examples of Production by GameYan Studio :



We will soon be back with an introduction of Post Production.