GameYan Studio 3D Character Modeling in Maya and Rigging Animation for Horror Movie

Here’s a great example of Horror Character Modeling and Rigging Animation by Motion Capture with Sound specific attention in this Horror Character Animation Demo created by the GameYan. We Providing Character Modeling, Sculpting,Texturing and Rigging Animation solutions at low cost. We have experienced team of designers to delivering creative 3D modeling for Games, films and advertisement.

Software used : Maya, After Effect, Zbrush, Premount, Photoshop, Light Wave.

 

Contact Person : Ruturaj Desai
India: + 91-9909705001
USA: 1-408-705-2225
UK: 44-2030020886
Place: United States
Designer: GameYan Studio
Url: http://www.gameyan.com

 

Importance Understanding top Game Development Platforms

Game Development Concept3d-game-development-engine

GameYan have always served as the catalysts of growth technologies. Whether consoles or applications, games led the futures market more than any other kind of soft. There are nearly a  decade, the game market has been limited to a few large publishers, but thanks to smart devices, this line has now gone. Individual developers can now find their way directly to the markets. The thing to consider, however, is the game development platform.

Increased demand for game application gave rise to game development platforms. Although iOS and Android continue to rule the market, one can not ignore the escalation of other platforms like Microsoft. Such a situation requires rational understanding of game development platforms for game developers.Here are some important reasons why understanding a game development platform is so important.

1 SDK

Almost all platforms provide developers with SDK. What differs is the robustness of the SDK. For example, if you are looking for lots of APIs, Unity perhaps could serve as the best platform for game development. GameYan  Game Development Studio in this platform will also give you support for multiple mobile platforms that include Windows Phone 8 and BlackBerry also Android and iOS. This certainly gives it another plus point.

2 App Store, or both consoles

Survival of the fittest is the mantra that most applications follow stores. So you have to accept that while smart devices are paving the way for a developer in the big picture, survival is entirely in its hands of developers. That’s why most developers attempt to reach a wider audience by hitting both App Store and consoles. If your goal is just to hit the market the app, then you might want to go for the unit. But if PC and consoles are your goals then Unreal Engine provide a better platform. Some of you may want the other taste success on both levels.For them, Marmalade would be a better choice.

3 Opportunities

Relationship possibilities and game development platforms may seem strange to some of you. A simple example that clarifies the doubts. Unit 4 is free, but go to Unity Pro will cost $ 750 developer. Upside of Unity Pro is that it comes with optional add-ons for iOS, Android and BlackBerry. This means that a single set of yours built with Unity Pro can hit three platforms.

You see now the great opportunity of spending $ 750? Corona SDK, Project Anarchy and many other platforms are there. If you are in more of a platform game development, then go for the one that offers you these new opportunities.

The Bottom Line

Whether a casual game or a multi-player game, every imaginable game in today’s time carries the potential to become a great success. But the central role played by the game development platform can not be ignored. Therefore, assess your skills and go for the one with which you can capture the whole picture with minimum hassle.

We also Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering , Motion Capture Animation, Game Design, Special Effects, 2D/3D Concept Art, Matte Painting ,etc..

http://www.gameyan.com/Game-Development-design/index.html

 

Go crazy with the Miracles of Visual Effects, the secret has been Unveiled !!!

Have you ever seen behind the scenes shots? Have you ever seen how these scenes are transformed into visual effects ? No…

Don’t worry… You can now see all these through 3D World Magazine Issue no. 199. A 12 page feature which flashes up on the talent of VFX effects of spellbind TV series like The Flash, Game of Thrones and discover how the CGI of these small screens are shinning like stars.

The first ever magazine which will not only showcase behind the scenes shots and after sparkling visual effects scenes but will also aid with the tutorials of the everlasting battle series “The Game of Thrones”. These tutorials will carry training for matte painting, the creation of a man made of fire, and advice on how to simulate a famous VFX shot. Isn’t that amazing??

What else can be so amazing about this 3D World Magazines when the President and Visual Effects Supervisor of Vancouver’s  Artifex Studio , Adam Stern reveals about how he created his biggest project Continuum as this issue’s cover page.

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The Time Marine from the Award Winning Canadian hit series Continuum.

Don’t hold your eyes looking at the cover page only. There is lot more to come. This is just the beginning, from the next page, the excitement will take you to the tour of 3D world and lot more. This magazine is the icing on the cake for the CGI artists which contains the bandwagon of this technology and what all things it has in its store, almost the future of VFX for these artists. To add more zest to your excitement, there is a walkthrough of massive 5GB of resources, including models and setup files, textures and meshes, and video walkthroughs.

In addition to guiding you with tutorials and other resources for VFX effects, this magazine will take you to the ride of reviews of Renda PW-E7F, Unfold3D 9 and Photoscan 1.1.6, beginners tips for getting started in Houdini, all the latest 3D printing news.

A magazine worth to have.. The magic begins !!!

We Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

 

An Introduction to Game Props Modeling

Hello People!!! We all enjoy playing games. They are just fun. Developers and designers put lot of efforts and take care of even minute things used while developing a Game. Characters, Props, CET, voice, background music, what not…

This time we will be focusing on Game Props Modeling!!!

What are Props in Game?

Assets like road, street light, waterfall, jungle, trees which categorizes the environment, comes under props. Second is, Gun, Knife, Sword or whatever a character is holding in its hand is known as prop. Props in simple language means the object that speaks about the action which a character is going to perform either currently or in near time.

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How props are designed?

Props are created in low polygon using either Maya or Unity software. Usually,modeling props in Maya is preferable. Then, these low poly props models are dragged to Zbrush or Mudbox software for sculpting. Afterwards, a texture is created in ZBrush where a new terrain is drawn virtually. Then, again that prop is brought to Maya where a geometry map is created according to the texture. Finally, XY Shrink wrap script is used to adapt all the details from low poly props model and transform it to a high poly props model giving it a final shape.

If we focus more on Zbrush tool, this software is used for sculpting, detailing and rigging.

Sculpting means creating object by carving, casting, or other shaping techniques.

Detailing means addition of elements in a void object to give it an appropriate shape.

Rigging means supporting element of an object. Say for example, human beings have bones and joints which help them to move their hands and limbs. Similar way, props are given supporting element (rigged ) if required.

This was just an introduction to Game Props Modeling. I hope you have got an idea about modelling props in games which you were not aware before.

GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

http://www.gameyan.com/3d-character-modeling.html

3Ds Max or Maya Which one will you choose?

“Animation is not the art of drawings that move but the art of movements that are drawn.” Says Norman McLaren.

So, people out here, are you ready to walk into 3D Character Modelling Studio? Which animation tools and techniques you want to choose, 3ds Max or Maya? Both of them are trending and powerful in CG industry amongst other application softwares which have short life in the booming world of 3D Gaming and Movie Animation.

3d_character_modeling_animations_studio

From the viewpoint of an animator or artist, there is no difference between the two in terms of tools and techniques which are inbuilt in these Animation Studios. So, you can choose either of the two and get started because it is the skills which matters the most and not the software .One can start with creating Game Modeling Characters or Movie Modeling Characters by using any of these softwares because both these animating applications deliver the same results when used for rendering, modeling, animating, rigging character models or giving VFX effects in films.

Cornerstone of 3Ds Max.

3Ds Max is a robust modelling toolset and have huge library of different modifiers which lessen the work of an animator and helps him to create 3D character model easily. Mathematic or say logic is the key factor of this software. If you are familiar with the Boolean function then the task becomes smooth enough to deal while modelling, rendering and rigging 3D characters.

But, now a days, 3Ds Max is trending for Architectural Visualization like interiors and construction sites. It is well known and most useful software for designers who have integrated this animation software with AUTOCAD.

Cornerstone of Maya

Maya is purely a Movie and Game Character Modeling Studio. It’s key factor is MEL or Python-the scripting language which helps artists to create their own set of tools and design 3D character models easier and faster. That is the reason, why it is in demand in Movie Animation Studios and is powerful animation software when it comes to rigging.

That does not mean, 3Ds Max is less compared to Maya. No… It’s not the case. People only go for the option which is easy to use and faster in process. And, Maya has it all. Compared to the latest version of Maya, early versions were quite tough when it comes to creating complex 3D Models.

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Pondering Factor

Talking about operating system, yes there is a difference. Maya is compatible to Windows, Linux, Mac OS where as 3Ds Max is available for Windows. So, people who are mould with MAC OS or Linux and want to opt 3Ds Max, it is next to impossible.

Go for the Best

Though, 3Ds Max has ruled the Gaming Industry for years, Maya is also no less when compared and now Maya is enhanced with new tools and techniques which brings the application back in demand.

Yes, Maya is expensive but best tool for character animation as with latest versions it is easy to learn and faster to model and rig characters.

3Ds Max has paved its way in construction field where designers and artist use this application with AUTOCAD to design the Architectural Visualization of any property, office site or building.

Now, the ball is in your court, which one you will choose to mould your career and land on giving a perfect shape after an interval of time.

GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

Design your 3D Games at GameYan Animation Studio

game_Character_Modeling

“That narrow notion is important. Control is what separates games from watching TV, or watching a fishbowl. Control means affecting the game world. If the core experience loop is “player acts” –> “something happens in game world,” then the player is going to be most invested in his or her actions. “Says Tony Li

The saying applies here,

GameYan is what looks at. From 3D Character Modeling, Animation, Game Development  and what not. We have affected the 3D world in all means. We look at what involves players in playing the game and his interest, rest is what we do. Creating a single game involves lot of resources and lot of innovative ideas. We not only create the animation characters and develop the game, we make the games connect to real lives and add loads of fun, excitement and energy.

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Being a 3D Game Development Studio, we have an expert team of game developers, character modeling designers and graphic designers who play an important part in making illusions realistic and add life to it. This expert panel dive deeper and carve the minds of smart clients and pull out what a client want from us. Though, technology challenges us by getting advance day by day, but our passion of doing something beyond one’s expectation helps us to be updated with the bandwagon of technology.

Today, with the advancements in technology, we have also come across advancements in the world of gizmos. From laptops to computers, from PSP’s to other gaming devices a vast difference has been noticed in their features and hardware/software integration. We always develop the games that are compatible to all the devices and deliver the best developed games.

Don’t believe us???

Travel the world of 3D Game Development Studio through your eyes and feel the magic!!

GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

http://www.gameyan.com/3d-character-modeling.html

 

Is there any difference between 3D Games and Movies?

There’s something that 3D provides for the photo that takes you into another area and you stay there and it’s a good place to be…

It’s similar to seeing a moving model of the on-screen character, and it’s practically like a combo of theater and film and it immerses you in the story more. I saw audiences think about the general population more.” Says Martin Scorcese (Goodfellas, Hugo).

3D Modeling is the most ideal approach to change this present reality into virtual utilizing the fitting softwares,techniques and characters.Though, the methods and procedures of cutting 3D Modeling for amusements and films looks like, yet they contrast from various perspectives and too have impediments. Try not to think so?? This online journal will tell you in what ways 3D Modeling contrasts for games and movies.

What is the difference between the two?

Movies

3d Modeling for Movies is very straight forward in its methodology. Models are made at whatever level of purpose of hobby has been picked is required. Displaying characters for film talks reality finding the evening out of creation rate and nature of picture that it will deliver. A 3D modeler may use any kind of demonstrating frameworks, be it spline displaying, NURBs displaying or high poly etched lattices. A 3D modeler’s work in film is to collect models and normally that is their fair commitment. They don’t have to create the model in light of the truth which at last is dealt with by a surface skilled worker. In short the main confinement set on how things are made for movies are the standard three components for any endeavor; Time or the velocity it ought to be done and necessity of high caliber.

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Games

Unlike, 3D Movies, the methodology for 3D Games is difficult. The demonstrating of characters relies on upon the equipment and the motor of the gaming gadgets. In past late years, aside from computer games, numerous new gaming gadgets, for example, Play Stations, XBox One, Game Stick, Razer Edge Pro and Razer Blade Pro have shone the universe of recreations from every one of the corners. However, these gadgets have a blast yet the illustrations of the recreations have low quality. While demonstrating gaming characters, a polygon of the representation is the greatest point to contemplate on. As opposed to using a greater amount of polygons in rendering a character, level of point of interest (LOD) is utilized. To give quality impact, the craftsmen invest more energy in texturing and specifying the players of the amusement. Be that as it may, now a day, as the innovation is clearing its direction towards progression, gaming gadgets is leaving no stones unturned to upgrade the motors and equipment for HD quality representation of illustrations.

How about we take a case to dive into point of interest.

With regards to motion pictures, we think about the enlivened elements of the Avengers – The Age of Ultron , these characters are made without having any restriction of polygons. The main requirement influencing in making film characters is time, as they need to meet their due date .

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This implies, for movies, a great quality and high progressive models are made depending on time and spending plan.

Though, in recreations more than one characters are rendered and perform some activity expending the vitality of the processor at a same time. In this way, to deal with the consistent edge rate all through is extreme and prompts stop in the working of motor and equipment. That is the reason, the 3D models are made at a level not loading on the limit of the diversion motor.

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In this manner, it’s generally an enjoyment in displaying amusement characters as opposed to film characters, however the models are bound by a great deal of limitations on the grounds that it is a testing assignment and you think of most ideal ideas to confine the utilization of polygons and check more on itemizing the character .

GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..

http://www.gameyan.com

Capable Tips Modeling Adapted Character

Mrford Realistic Human Character Modeling

Realistic Human Character Modeling

 

Take any diversion or liveliness, the thing that will astound you the most is the adjustment in print. Adapted Character Modeling is fundamental for recreations or energized motion pictures, yet the demonstrating of these adapted figures may demonstrate intense battle. A major purpose behind this is every character accompanies its own particular arrangement of difficulties. To unravel the idiosyncrasies of an adapted figure, a pioneer must take after a set procedure. The following are five master counsel that will offer you some assistance with refining you’re displaying procedure.

Get itemized details

Is it not less demanding to begin with your work when you have clear directions for the same? Yes it is. Before beginning work on the adapted character, you must get exact determinations. It is far and away superior in the event that you additionally have a diagram settled that chalk on precisely what you should be your character. For instance, in the event that you have a robot hand, then you may have the determinations, for example, size, in the event that it is to have expansive shoulders or a plain one and obviously the length of his legs. There may be a few different things you may require, yet ensure you have the nuts and bolts.

Military Mascot Character Modeling

Military Mascot Character Modeling

Comprehend structure

As showed over, every character has its own remarkable qualities. To draw out these attributes, it is fundamental for a host to discover the harmony in the middle of structure and capacity of character. For instance, if your character should be for gaming, then you should be cautious that its design is expected to be in the execution velocity of 60 casings for each second that most present day amusements still keep up this setting. You may be enticed to overstate the style of workmanship and design the character as humanly conceivable, however in the event that you’re not watchful, it can hurt the end-client gaming knowledge.

GameYan Studio Provided Services in Character Modeling Studio,Scuplting,Texturing,3D game development,Character Texturing,character modeling Designer,3D character rigging,character design,etc..

Character Texturing

Character Texturing is another fundamental part of modeling an adapted character. A facilitator ought to guarantee that the tones, immersion and estimation of compositions disguise well with the idea and particularly the earth where the character will be put. For instance, in the event that you plan a character who won’t be affected by the lights of the stage, then you must go for shader off range on the grounds that doing as such will draw the character shading and lighting data just composition.

Funifap Warrior Game Character Modeling

Funifap Warrior Game Character Modeling

Modifications a minute ago

In the animation, there is dependably space for further changes. So it is constantly essential to be in contact with your aesthetic initiative group. Be that as it may, regardless of how immaculate your character looks like adapted do get input from whatever number individuals as could be allowed and go for a minute ago amendments. The latest reviews will guarantee that your model stayed firm by the first idea of the animated character set.

At last, when you are content with your model and know it was cut to flawlessness, you can reset it for more activity.

We Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering , Motion Capture Animation ,etc.