Say goodbye to all the gear and currency you’ve spent hours and hours (and hours) farming for in Destiny, because the sequel won’t let you transfer any of it over.
In a blog post today, Bungie announced that in order to make the second Destiny game feel like a true sequel, Destiny 1 players will not be able to bring any of their earned items or abilities over to the new game.
Sequels represent the start of a new adventure for every player, with new worlds to explore, new stories to tell, new powers to acquire, new loot to earn, and much more. This led us to a decision that would enable us to serve both the game and the player’s best interests: Destiny 1 power, possessions, and Eververse-related items and currency will not carry forward. They will, however, remain accessible to you in Destiny 1.
This was previously rumored by Kotaku, whose sources also noted that Destiny’s sequel will be coming to PC as well as Xbox One and PS4.
The team won’t completely forget about players who’ve spent hundreds or even thousands of hours with their Guardians, though. If you’ve reached level 20 on a Guardian and finished the Black Garden story mission, you’ll be able to carry over that Guardian’s class, race, gender, face, hair and marking selections. Additionally, you will receive “honors that reflect your Destiny 1 accomplishments.”
We believe this is the best path forward. It allows us to introduce the major advancements and improvements that all of us expect from a sequel, ensuring it will be the best game we can create, unencumbered by the past. We’re looking forward to sharing more details with you later this year for how we will honor your legacy in the future.
The Destiny sequel has yet to be officially announced but is expected to release in late 2017.
In the meantime, Destiny will be receiving one final event called Age of Triumph, which will be revealed March 8.
Fallout has appeared on computers, consoles, tablets, and smartphones, but one format still eludes it: tabletop.
No longer. The hit series from Bethesda Softworks is finally getting the board game treatment. And unlike the older, themed version of Monopoly, this one is its own game.
Read Also: Easter comes to ‘Pokémon GO’ with egg-stravagent bonuses
Fallout: Wasteland Warfare is a miniatures game from Mophidius Entertainment. It’s “coming soon” and… that’s pretty much everything we know at this point.
A teaser image offers an early look at some of the game’s miniatures. Lots of familiar sights here: a power armor-wearing Brotherhood of Steel soldier, a couple of raiders, a deathclaw, an eyebot, and even a Nuka Cola machine.
Miniatures games tend to fall somewhere between pen-and-paper RPGs and strategy-focused board games. They’re generally more complicated than traditional board games, with long play times and progression/upgrade elements reminiscent of video games.
Mophidius is one of a younger generation of tabletop game publishers that have discovered the power of Kickstarter as potent marketing tool. The company launched in 2012 and has found repeated success with bringing projects to the crowdfunding platform.
There’s no word one way or another one whether or not Fallout will stick to that same pattern, but there’s no reason to believe it won’t. You can sign up for news blasts about the game on the Mophidius website.
Whatever happens in Splatoon 2’s story, it’ll be a product of the game’s community.
Nintendo recently added a new section to the upcoming sequel’s website, called “Squid Sisters Stories.” That’s a reference to Marie and Callie, the pop idol duo at the center of Splatoon’s in-game “Splatfest” events.
Read Also: ‘Fallout’ becomes a board game in ‘Wasteland Warfare’
Before we get to the site update and how the original game will influence the sequel, it’s important to understand what Splatfests are.
Splatoon is a competitive multiplayer game, and Splatfests were limited time events in which players chose between two sides. It was always something simple: Cats vs. Dogs, Art vs. Science, Messy vs. Tidy.
The labels ultimately didn’t matter inside the game, beyond giving the community competing banners to unite under. At the end of each Splatfest, each team earned a score based on a combination of overall popularity (i.e. how many players flocked to each banner) and win percentage, with the higher score nabbing a win.
In every Splatfest, Marie and Callie split up to represent each team. But for the final Splatfest, the Squid Sisters were the banners players flocked to: it was Marie vs. Callie. The event ended on July 22, 2016 and Marie was crowned the winner.
That was the end. Or so it seemed.
Now, the newly updated Splatoon 2 website features an all-text “Prologue” that directly references the result of that final Marie vs. Callie Splatfest. Here’s the relevant bit:
The showdown of Callie versus Marie ended in victory for Marie, but there was no ill will between the two. The girls left the studio arm in arm, smiling and laughing as they always had. The bond between them would continue, unbroken, for years to come.
There’s one more line after that: “Or so it seemed at the time….”
This prologue is obviously setting up the story in Splatoon 2. What’s surprising is the way the final Splatfest, a real-life event, is woven into the fictional story. I can’t think of any other case where a game featuring live elements used the results of an in-game event to influence the continuing story.
To see this coming from Nintendo, a company that has traditionally been slower to embrace industry trends — in this case, live games — is even more surprising. There’s plenty more to be revealed about Splatoon 2, but this very cool twist should go a long way toward keeping fans of the first game invested in the sequel.
A reader admits to the classic franchises he’s never played a single game from, including The Legend Of Zelda and Mass Effect.
As a gamer, quite often I miss out on the latest hot TV series. As I juggle gaming with other social obligations I make the choice to sacrifice watching TV. So, for example, I haven’t seen a single episode of Breaking Bad, not one. I’ve not finished the first season of Game of Thrones (I hope Sean Bean’s Eddard Stark makes it the whole way through, he’s my favourite character) but apparently a load has happened in that too. When I tell friends this I get a look like I just farted loudly in a lift, but even more egregiously I have not played some games that other people would regard as all-time classics.
See Also : Killer Donkey Kong combo is tearing up ‘Smash’ tournaments
This annoys me more, because when you miss a game series you really miss the bus and the commitment to catch up can be even more onerous. Once fandom has been established for a game it can be hard to understand the fuss from the outside. Here are some of the series I’ve missed.
Mass Effect
I’ve not played one game of this classic series, so I wasn’t furious when apparently Mass Effect 3 messed the whole trilogy up. Seeing the build up to Mass Effect: Andromeda I couldn’t join in on the fevered speculation about whether Commander Shepherd will have a dog or if his moustache will be curlier (see my total lack of any appreciable knowledge!). But if it’s any consolation I‘ve played every mainline Assassin’s Creed game, gaming philistine that I am.
The Legend Of Zelda
Nope not a one. Why? Because to my eternal regret I was a massive Sega fanboy back in the day and looked down with barely concealed derision at anything Nintendo and those plumber-loving big kids. By the time I was old enough to appreciate Nintendo (about the N64 era) without my stupid blinkers on I could see what everyone else did but still couldn’t play their games.
Why? Because at this stage I had been turfed out of the nest and had to buy my own consoles at that point in my life. And I couldn’t look past the PlayStation’s early ice cool style and diverse game catalogue, and that’s the pattern that has followed me on. Appreciating Nintendo much the same way Cameron appreciated that Georges Seurat painting in Ferris Bueller’s Day Off.
So I missed out and the people loving Breath Of The Wild who can see the deeper meanings and history of the series have my envy. I don’t have a Switch and will probably end up with a PlayStation 4, so this trend will continue. #sadface #firstworldproblem
Castlevaina and Metroid
Both games seem so important that they get scrunched together to make the weird compound word of Metroidvania. I haven’t played either iconic series, but of all of the many games in both series the one I regret the most not having played would be Metroid Prime. It’s constantly held up as a masterwork. I’d have to nod, mumble and bluff my way through any conversation around Metroid. Being careful to drop in that it was great to see a woman in a leading role in a video game… See! I know things. Also, isn’t it great when you find a new power that allows you to access another part of the world… Facts! What bit did I like best? … explodes smoke bomb and runs.
Dead Space
I played all the Resident Evils – even the rubbish ones – why do I need to play Resi in space? Like, how cool could it actually be? Turns out it sounds like it was very, very cool. For this one it’s a real case of it just passing me by. I know that the later iterations seemed to be received badly, but the reason I wasn’t grabbed was the terror factor. I had played two parts of the very first game at a friend’s house, and the swarming antagonists freaked me out to the point I didn’t play it for my mental health.
The second part involved blowing up a bunch of asteroids to prevent the station from exploding, I just couldn’t do it. I’d get a good bit through but couldn’t bring it home, the two negative snippets probably ruined the game for me.
Pokémon
Finally, the last entry I’ll admit to with a shame face would be Pokémon. Pokémon are a mystery to me. They seem to have been going since the times when consoles were made from string and magic, and yet once again I’ve missed an entire gaming media juggernaut. They look like good light role-players, certainly more accessible than Final Fantasy – a series I’ve definitely enjoyed.
Don’t get me wrong, it looked lots of fun and playful in ways that only Nintendo can master but I never evolved a single charmander or squirtle. I’ve seen a few of the early cartoons but not enough to get engaged with the world, and 10 years in I accepted I probably won’t be a Pokémon guy.
I often toy with the idea of picking these games up cheap. I wonder which series the denizens of the Underbox would recommend if I could choose just one? And I also wonder at the series that they would admit to missing out on? Perhaps someone has never played a Call Of Duty? Or maybe some lone wanderer has somehow avoided all of the GTAs. This is the opportunity to confess and get the shame off your chest.
Steve Jobs once said that “Great things in business are never done by one person; they’re done by a team of people”. And Little Heroes (Pequenos Heroes), the first Venezuelan 3D animation feature film, is a classic example of this. Inception of this project started in the year 2012 when the Venezuelan production company Orinoco Films decided to make a movie about the feats of Simon Bolivar, a South American hero. Director Juan Pablo Buscarini, historian Carmen Bohorquez and screen writer Enrique Cortes formed a team and rigorously started working on it.
Just like any other competent leader, director Buscarini wanted the best for his movie. Instead of limiting themselves to the boundaries of South America, the team members reached out to the world. Their hard work paid off when they went on to hire 3D art and animation services from the experts across eight countries, which allowed them to have the best people working for Little Heroes. India made it to their list along with Argentina, Venezuela, UK, USA, Serbia, Spain and Hong Kong.
But, the breathtaking moment for GameYan (the brand of Yantram Studio) came when it was selected to be a part of the movie’s production. The challenge was tough but, the horizon of opportunities it showed to GameYan’s team propelled them to give their best. Without any delay, the game development production studio put their best foot forward and engaged 25 highly-skilled professionals. The team successfully completed 3D Character Development (3D modeling, texturing and rigging and simulation) of around 250+ characters.
Feature film Production of Little Heroes has finally come to the end, and the entire cast and crew is eagerly waiting for its premiere. What makes it special does not just include the fact that the movie stars the very famous Patricia Velasquez for the voice of Pilar, one of the protagonists. The movie stands out in technical terms too as it is the first South American animated movie which has used MoCap technique. The MoCap animation for the movie has been done by Centroid.
GameYan – Art and Animation Outsourcing Studio not only feels proud to be associated with the movie, but also wishes the very best for it. For all those who are equally eager for our ‘Little Heroes’, here’s a short synopsis of the adventure that awaits them.
Little Heroes (Pequenos Heroes) – The Story
Arturo, Tico and Pilar are three children who come from different backgrounds. On one fine morning, when the day seemed as usual bright and exuberant, the three discovered a secret. For these brave children, size didn’t matter. It was more important for them to fight for freedom. They decide to handover the secret to Simon Bolivar and help him defeat the king and his army. Amidst all the adventures, a great bonding between the kids takes place.
Credits:
Production Studio – Orico Films & Vill Del Cine
Movie Director – Pampa Films 3D Character Development Studio – GameYan Studio – (Brand of YantramStudio)
Supervising Studio – It’s Aliveee
Editing – Assembling – MalditoMaus
Mocap Animation : Centroid
Teaser / Trailer – Cartoon Animation Movie – 2017:
GameYan studio develops more then 250+ 3d semi-cartoonish characters (Modelling, Texturing, Shading, Rigging, Simulation) human and animals in Venezuela’s first 3d animated featured film.
GameYan play base role in this animation movie production pipeline where entire feature film production based on our 3d art outsourcing development.
Studio Involved in Movie Production from 8 countries (Argentina, India, Spain, Serbia, Hongkong, Venezuela, UK, USA)
Production Studio – Orico Films & Vill Del Cine
Director / Editing – Assembling – Pampa Films
3D Character Development Studio – GameYan Studio – (Brand of YantramStudio)
Supervising Studio – It’s Aliveee
Mocap Animation : Centroid
GameYan Studio Intro:
GameYan is movie and game art outsourcing studio in India provide 2d and 3d model, texture, shading, rig and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook and feature movie film animation, cartoon series, TV commercial.
Post Production for any animated movie is a linear process wherein every minute change is done with concentration and perfection. As the term itself says “Post” meaning that it will perform after the first two phases have done their job accurately with finesse.
The frames created for an animated film is then passed to the editor room where the frames of the video are bifurcated. Unwanted frames are cut down and the remaining frames are properly organised in a sequence which is known as rough cut or block editing.
While editing, the sound is considered the most important because the charm that the music creates with each frame. When frames are cut down, the flow of sound should not be affected rather it should be in flow.
During the frames editing, frames which you need or not needed become the most important segment of discussion. Sometimes, the frames which are not in perfect resolution may be reframed. From start to end, each and every frame is a point of anticipation. May be the beginning is not alluring or the end does not attract the movie lovers, all these points are considered. Lastly, all these frames are organised in sequence which completes the process.
Sound Design
The sound design includes background scores and voice hovers which act as a pacemaker in any animated film. To keep holding the audience where story plays a crucial role, sounds creates an impact on them.
Editing sound leads to recheck with the dialogue line. They make a note of lines which requires a re-take. Sometimes, the words get overlapped with the background score and needs to be clean using the sound editor. This process is known as ADR.
After the sound editing is up to the mark, the suitable music is bought online or free tracks from premium packs are downloaded that flows with the story line.
The foremost point is budget and for any business, creating an original track flowing with the story line can be expensive and time consuming to produce which may not be considered as fruitful.
Visual Effects
For the most part, Visual Effects encompasses everything from painting out cables, rig removal, digital replacing signage, blending two takes together, and generally anything that, if done properly, is completely invisible, yet very important. Only when the budget is more, many creative things can take place and more detailed visual effects can be added.
The time it takes and the cost of the software to produce VFX can mean it is a shelved to ponder for most people looking to make attractive video.
Audio Mixing
Once the sound has been edited, the dialogue more clear and the music vibrating the wires, it’s the job of the sound designer to bring all these sound elements into harmony with each other. Sound mixing can be tangle. You might be doing a 7.1 theatrical mix (that’s seven speakers and a subwoofer), but in the main, business video or web videos will be mixed down for stereo.
Dynamic range, or the difference between the quietest parts and the loudest parts, is another issue when mixing audio. Theatrical mixes often have gamut because they can rely on a controlled listening environment (i.e. a movie theatre). However, with mixes for TV advertisements or online video the range has to be low.
Once the sound is mixed, the sound part of a video is completely done.
Colour Correction/ Grading
To start with the process, colour grading includes the blending of white with the different colour shades. This sort of blending creates a balance between frames making the resolution of gif image clear and beautiful.
Applying an appropriate colour grade to the video that has the potential to leverage its viewpoint. The look could be everything from the sickly green of The Matrix, to the bleach bypassed desaturated look of Saving Private Ryan.
At the highest level, a very expensive monitor is needed to properly judge the colour and the looks. However, without the world’s best monitor, the best course of action is to colour correct the video and then watch it on as many TVs and monitors as possible and then use that information to apply any further tweaks.
Once that’s done, you combine the final sound mix and the final colour correction / grade and the video is finished.
Here comes an end to post production of an animated movie and game.
GameYan have always served as the catalysts of growth technologies. Whether consoles or applications, games led the futures market more than any other kind of soft. There are nearly a decade, the game market has been limited to a few large publishers, but thanks to smart devices, this line has now gone. Individual developers can now find their way directly to the markets. The thing to consider, however, is the game development platform.
Increased demand for game application gave rise to game development platforms. Although iOS and Android continue to rule the market, one can not ignore the escalation of other platforms like Microsoft. Such a situation requires rational understanding of game development platforms for game developers.Here are some important reasons why understanding a game development platform is so important.
1 SDK
Almost all platforms provide developers with SDK. What differs is the robustness of the SDK. For example, if you are looking for lots of APIs, Unity perhaps could serve as the best platform for game development. GameYan Game Development Studio in this platform will also give you support for multiple mobile platforms that include Windows Phone 8 and BlackBerry also Android and iOS. This certainly gives it another plus point.
2 App Store, or both consoles
Survival of the fittest is the mantra that most applications follow stores. So you have to accept that while smart devices are paving the way for a developer in the big picture, survival is entirely in its hands of developers. That’s why most developers attempt to reach a wider audience by hitting both App Store and consoles. If your goal is just to hit the market the app, then you might want to go for the unit. But if PC and consoles are your goals then Unreal Engine provide a better platform. Some of you may want the other taste success on both levels.For them, Marmalade would be a better choice.
3 Opportunities
Relationship possibilities and game development platforms may seem strange to some of you. A simple example that clarifies the doubts. Unit 4 is free, but go to Unity Pro will cost $ 750 developer. Upside of Unity Pro is that it comes with optional add-ons for iOS, Android and BlackBerry. This means that a single set of yours built with Unity Pro can hit three platforms.
You see now the great opportunity of spending $ 750? Corona SDK, Project Anarchy and many other platforms are there. If you are in more of a platform game development, then go for the one that offers you these new opportunities.
The Bottom Line
Whether a casual game or a multi-player game, every imaginable game in today’s time carries the potential to become a great success. But the central role played by the game development platform can not be ignored. Therefore, assess your skills and go for the one with which you can capture the whole picture with minimum hassle.
We also Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering , Motion Capture Animation, Game Design, Special Effects, 2D/3D Concept Art, Matte Painting ,etc..
Have you ever seen behind the scenes shots? Have you ever seen how these scenes are transformed into visual effects ? No…
Don’t worry… You can now see all these through 3D World Magazine Issue no. 199. A 12 page feature which flashes up on the talent of VFX effects of spellbind TV series like The Flash, Game of Thrones and discover how the CGI of these small screens are shinning like stars.
The first ever magazine which will not only showcase behind the scenes shots and after sparkling visual effects scenes but will also aid with the tutorials of the everlasting battle series “The Game of Thrones”. These tutorials will carry training for matte painting, the creation of a man made of fire, and advice on how to simulate a famous VFX shot. Isn’t that amazing??
What else can be so amazing about this 3D World Magazines when the President and Visual Effects Supervisor of Vancouver’s Artifex Studio , Adam Stern reveals about how he created his biggest project Continuum as this issue’s cover page.
The Time Marine from the Award Winning Canadian hit series Continuum.
Don’t hold your eyes looking at the cover page only. There is lot more to come. This is just the beginning, from the next page, the excitement will take you to the tour of 3D world and lot more. This magazine is the icing on the cake for the CGI artists which contains the bandwagon of this technology and what all things it has in its store, almost the future of VFX for these artists. To add more zest to your excitement, there is a walkthrough of massive 5GB of resources, including models and setup files, textures and meshes, and video walkthroughs.
In addition to guiding you with tutorials and other resources for VFX effects, this magazine will take you to the ride of reviews of Renda PW-E7F, Unfold3D 9 and Photoscan 1.1.6, beginners tips for getting started in Houdini, all the latest 3D printing news.
A magazine worth to have.. The magic begins !!!
We Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..
There’s something that 3D provides for the photo that takes you into another area and you stay there and it’s a good place to be…
It’s similar to seeing a moving model of the on-screen character, and it’s practically like a combo of theater and film and it immerses you in the story more. I saw audiences think about the general population more.” Says Martin Scorcese (Goodfellas, Hugo).
3D Modeling is the most ideal approach to change this present reality into virtual utilizing the fitting softwares,techniques and characters.Though, the methods and procedures of cutting 3D Modeling for amusements and films looks like, yet they contrast from various perspectives and too have impediments. Try not to think so?? This online journal will tell you in what ways 3D Modeling contrasts for games and movies.
What is the difference between the two?
Movies
3d Modeling for Movies is very straight forward in its methodology. Models are made at whatever level of purpose of hobby has been picked is required. Displaying characters for film talks reality finding the evening out of creation rate and nature of picture that it will deliver. A 3D modeler may use any kind of demonstrating frameworks, be it spline displaying, NURBs displaying or high poly etched lattices. A 3D modeler’s work in film is to collect models and normally that is their fair commitment. They don’t have to create the model in light of the truth which at last is dealt with by a surface skilled worker. In short the main confinement set on how things are made for movies are the standard three components for any endeavor; Time or the velocity it ought to be done and necessity of high caliber.
Games
Unlike, 3D Movies, the methodology for 3D Games is difficult. The demonstrating of characters relies on upon the equipment and the motor of the gaming gadgets. In past late years, aside from computer games, numerous new gaming gadgets, for example, Play Stations, XBox One, Game Stick, Razer Edge Pro and Razer Blade Pro have shone the universe of recreations from every one of the corners. However, these gadgets have a blast yet the illustrations of the recreations have low quality. While demonstrating gaming characters, a polygon of the representation is the greatest point to contemplate on. As opposed to using a greater amount of polygons in rendering a character, level of point of interest (LOD) is utilized. To give quality impact, the craftsmen invest more energy in texturing and specifying the players of the amusement. Be that as it may, now a day, as the innovation is clearing its direction towards progression, gaming gadgets is leaving no stones unturned to upgrade the motors and equipment for HD quality representation of illustrations.
How about we take a case to dive into point of interest.
With regards to motion pictures, we think about the enlivened elements of the Avengers – The Age of Ultron , these characters are made without having any restriction of polygons. The main requirement influencing in making film characters is time, as they need to meet their due date .
This implies, for movies, a great quality and high progressive models are made depending on time and spending plan.
Though, in recreations more than one characters are rendered and perform some activity expending the vitality of the processor at a same time. In this way, to deal with the consistent edge rate all through is extreme and prompts stop in the working of motor and equipment. That is the reason, the 3D models are made at a level not loading on the limit of the diversion motor.
In this manner, it’s generally an enjoyment in displaying amusement characters as opposed to film characters, however the models are bound by a great deal of limitations on the grounds that it is a testing assignment and you think of most ideal ideas to confine the utilization of polygons and check more on itemizing the character .
GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..