NEVER-RELEASED NES GAME ‘MYSTERY WORLD DIZZY’ RELEASED FOR FREE

Mystery World Dizzy

There’s a new Dizzy game that’s actually quite old: it was originally supposed to be released in 1993, for NES.

Never heard of Dizzy? That’s OK. It just means you probably didn’t grow up gaming in Europe during the ’80s and ’90s. It was a big series at the time, starting in 1987 with Dizzy — The Ultimate Cartoon Adventure.

Read Also : New Pokemon Go Update Coming Soon, Here’s What It Does (Not Much)

That first game was released for the ZX Spectrum, Amstrad PC, and Commodore 64 — remember any of those? It was created by Philip and Andrew Oliver — known as the Oliver Twins — and published by their early collaborator, the U.K.-based Codemasters.

The Dizzy series follows a smiling, egg-shaped creature who leaps around — avoiding hazards and solving puzzles — as he tries to keep his people, the Yolkfolk, safe from an evil wizard called Zaks. Like many popular games from the era, it takes cues from Nintendo platformers like Mario.

The Oliver Twins (and later, Big Red Software) created a string of Dizzy games, spin-offs, and compilations between 1987 and 1994. Some of that stuff never got released at the time, but has trickled out since.

Such is the case with Mystery World Dizzy, a browser-based port of a game that was originally intended for an NES release in 1993. In its original form, Mystery World is technically just a spiffed up remake of Fantasy World Dizzy, the third game in the series and perhaps the best-known of the bunch.

The 2017 port comes from the Oliver Twins, who announced the release on Twitter.

This actually isn’t the first old-made-new-again port from the Oliver Twins. Back in 2015, the sibling game makers delivered a similarly never-before-released port of Wonderland Dizzy, an NES version of the series’ sixth game, Magicland Dizzy.

Several years earlier, the Olivers attempted to revive the series with a proper sequel, called Dizzy Returns. They brought the effort to Kickstarter in 2012, but ultimately fell far short of the £350,000 funding target, with only £25,620 pledged.

Visit us : http://www.gameyan.com/game-development-company-design-studio.html

‘DESTINY 2’ WON’T LET YOU TRANSFER YOUR CHARACTER PROGRESS FROM ‘DESTINY’

Destiny-3

Say goodbye to all the gear and currency you’ve spent hours and hours (and hours) farming for in Destiny, because the sequel won’t let you transfer any of it over.

In a blog post today, Bungie announced that in order to make the second Destiny game feel like a true sequel, Destiny 1 players will not be able to bring any of their earned items or abilities over to the new game.

Sequels represent the start of a new adventure for every player, with new worlds to explore, new stories to tell, new powers to acquire, new loot to earn, and much more. This led us to a decision that would enable us to serve both the game and the player’s best interests: Destiny 1 power, possessions, and Eververse-related items and currency will not carry forward. They will, however, remain accessible to you in Destiny 1.

This was previously rumored by Kotaku, whose sources also noted that Destiny’s sequel will be coming to PC as well as Xbox One and PS4.

The team won’t completely forget about players who’ve spent hundreds or even thousands of hours with their Guardians, though. If you’ve reached level 20 on a Guardian and finished the Black Garden story mission, you’ll be able to carry over that Guardian’s class, race, gender, face, hair and marking selections. Additionally, you will receive “honors that reflect your Destiny 1 accomplishments.”

We believe this is the best path forward. It allows us to introduce the major advancements and improvements that all of us expect from a sequel, ensuring it will be the best game we can create, unencumbered by the past. We’re looking forward to sharing more details with you later this year for how we will honor your legacy in the future.

The Destiny sequel has yet to be officially announced but is expected to release in late 2017.

In the meantime, Destiny will be receiving one final event called Age of Triumph, which will be revealed March 8.

Visit: http://www.gameyan.com/game-development-company-design-studio.html

‘FALLOUT’ BECOMES A BOARD GAME IN ‘WASTELAND WARFARE’

Fallout

Fallout has appeared on computers, consoles, tablets, and smartphones, but one format still eludes it: tabletop.

No longer. The hit series from Bethesda Softworks is finally getting the board game treatment. And unlike the older, themed version of Monopoly, this one is its own game.

Read Also: Easter comes to ‘Pokémon GO’ with egg-stravagent bonuses

Fallout: Wasteland Warfare is a miniatures game from Mophidius Entertainment. It’s “coming soon” and… that’s pretty much everything we know at this point.

A teaser image offers an early look at some of the game’s miniatures. Lots of familiar sights here: a power armor-wearing Brotherhood of Steel soldier, a couple of raiders, a deathclaw, an eyebot, and even a Nuka Cola machine.

Miniatures games tend to fall somewhere between pen-and-paper RPGs and strategy-focused board games. They’re generally more complicated than traditional board games, with long play times and progression/upgrade elements reminiscent of video games.

Mophidius is one of a younger generation of tabletop game publishers that have discovered the power of Kickstarter as potent marketing tool. The company launched in 2012 and has found repeated success with bringing projects to the crowdfunding platform.

There’s no word one way or another one whether or not Fallout will stick to that same pattern, but there’s no reason to believe it won’t. You can sign up for news blasts about the game on the Mophidius website.

Visit : http://www.gameyan.com/game-development-company-design-studio.html

NINTENDO BRINGS A WILD IRL TWIST TO THE ‘SPLATOON 2’ STORY

Splatoon-2
Whatever happens in Splatoon 2’s story, it’ll be a product of the game’s community.

Nintendo recently added a new section to the upcoming sequel’s website, called “Squid Sisters Stories.” That’s a reference to Marie and Callie, the pop idol duo at the center of Splatoon’s in-game “Splatfest” events.

Read Also: ‘Fallout’ becomes a board game in ‘Wasteland Warfare’

Before we get to the site update and how the original game will influence the sequel, it’s important to understand what Splatfests are.

Splatoon is a competitive multiplayer game, and Splatfests were limited time events in which players chose between two sides. It was always something simple: Cats vs. Dogs, Art vs. Science, Messy vs. Tidy.

The labels ultimately didn’t matter inside the game, beyond giving the community competing banners to unite under. At the end of each Splatfest, each team earned a score based on a combination of overall popularity (i.e. how many players flocked to each banner) and win percentage, with the higher score nabbing a win.

In every Splatfest, Marie and Callie split up to represent each team. But for the final Splatfest, the Squid Sisters were the banners players flocked to: it was Marie vs. Callie. The event ended on July 22, 2016 and Marie was crowned the winner.

That was the end. Or so it seemed.

Now, the newly updated Splatoon 2 website features an all-text “Prologue” that directly references the result of that final Marie vs. Callie Splatfest. Here’s the relevant bit:

The showdown of Callie versus Marie ended in victory for Marie, but there was no ill will between the two. The girls left the studio arm in arm, smiling and laughing as they always had. The bond between them would continue, unbroken, for years to come.

There’s one more line after that: “Or so it seemed at the time….”

This prologue is obviously setting up the story in Splatoon 2. What’s surprising is the way the final Splatfest, a real-life event, is woven into the fictional story. I can’t think of any other case where a game featuring live elements used the results of an in-game event to influence the continuing story.

To see this coming from Nintendo, a company that has traditionally been slower to embrace industry trends — in this case, live games — is even more surprising. There’s plenty more to be revealed about Splatoon 2, but this very cool twist should go a long way toward keeping fans of the first game invested in the sequel.

Visit : http://www.gameyan.com/game-development-company-design-studio.html

RISK OF RAIN 2 REVEALED, MAKES JUMP TO 3D

Much-loved indie game Risk of Rain is getting a sequel, developer Hopoo announced today, and the follow-up will make the leap from 2D to 3D.

“Risk of Rain 2 is our first fully 3D project,” the company revealed in a blog post. “We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain–and we’re finding it plays even better in 3D. It just won’t crash anymore.”

See Also: Four Pro Gaming Teams Drop Overwatch In One Week

You can take a look at a short clip of the game in action above, though Hopoo did warn that the build shown off is “very, very early in development,” and that “none of the systems, art styles, assets, or game design choices will necessarily translate to the final game.” The company says it’s been working on the sequel “for about 6 months,” and it did not announce pricing, a release window, or what platforms the game might come to.

The original Risk of Rain launched on PC in 2013 following a successful Kickstarter campaign, before later coming to both PlayStation 4 and PS Vita.

“Risk of Rain is highly enjoyable,” said critic Cameron Woolsey in our review. “And with constant rewards of new items and character classes, it’s hard to put down once you start. Even as I watched the last of the end credits roll by, I wiped the sweat from my brow and jumped back into the fray: I have an item log that still needs to be filled.
Visit Us : http://www.gameyan.com/game-development-company-design-studio.html

FOUR PRO GAMING TEAMS DROP OVERWATCH IN ONE WEEK

Overwatch-League

It’s been a gnarly handful of days for the professional Overwatch scene. Since last Tuesday, four organizations have dropped their Overwatch teams, citing a lack of certainty about Blizzard’s upcoming Overwatch League and potentially prohibitive costs they’ll have to pay in order to join it.

Today, esports organization compLexity bid farewell to their Overwatch team with a statement (via PVP Live):

“Anticipation of Blizzard’s upcoming Overwatch League and an uptick in mainstream esports attention means that now more than ever, we have to be confident we’re making the best investments in each game,” they wrote. “The decision to part ways with long-term members of our organization is never one that we take lightly, but ongoing roster instability has resulted in inconsistent performances in an already narrow field of events.”

See Also: Blizzard isn’t choosing what countries will be in this year’s ‘Overwatch’ Cup — Players are

They added that their former team will be able to continue using team house facilities for two months, so as to “provide what sense of stability that we can.”

They’re not the first to release an Overwatch team in the past seven days. Team SoloMid, another esports heavy hitter, backed out on May 5. Former player Taylor “b1am” Forrest said they just put the finishing touches on their player roster, but claimed that the cost of entry into Overwatch League is too steep for TSM to go all-in right now.

Red Reserve also bid a resigned farewell to their team on May 5, saying that not all is well on the European front. “Due to Overwatch remaining a relatively small esports title in Europe compared to the North American and Asian esports scene, the decision came to put our focus in different titles such as CS: GO, Call of Duty, and Fifa,” they wrote. “Whether or not we will continue in the Overwatch scene is yet to be decided as the esports scene is ever growing, but for now, this ends our run for Overwatch.”

Denial Esports kicked off the trend last Tuesday, dropping their team with little in the way of an explanation.

This all comes in close proximity to a report alleging that New England Patriots owner Robert Kraft and Miami Dolphins owner Stephen Ross have both purchased Overwatch League spots for, potentially, millions of dollars. If true, that would put a lot of esports organizations in a tight spot, if not an outright untenable one.

For the moment, Blizzard isn’t making any concrete announcements, but they did tell PVP Live that they “are in active discussions with teams and owners from endemic esports as well as traditional sports.” We’ll see where that all goes… eventually. Overwatch League is set to launch sometime later this year, but there’s no exact date yet.

Visit Us : http://www.gameyan.com/game-development-company-design-studio.html

Chief’s Daughter – 3D Animation Cartoon Cinematic Movie Trailer – Africa


Video Description: Chief’s Daughter is full feature 90 minutes cartoon animation movie based on tribe of Africa. At GameYan Studio we working on pre produciton, production and post production of the entire movie.

Company Introduction:
GameYan is movie and game art outsourcing studio in India provide 2d and 3d model, texture, shading, rig and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook and feature movie film animation, cartoon series, TV commercial.

Go to out art outsourcing website @ http://www.gameyan.com

Connect With Us
Find me on Facebook ☛ https://www.facebook.com/gameyanstudio
Find me on Twitter ☛ https://twitter.com/gameyanstudio
Find me on Google+ ☛ https://plus.google.com/+GameYanStudio
Find me on Pinterest ☛ https://www.pinterest.com/gameyan/

Contact Person : Ruturaj Desai
India: + 91-9909705001
USA: 1-408-705-2225
UK: 44-2030020886
Place: United States
Designer: GameYan Studio
Url: http://www.gameyan.com/
Category
Film & Animation
License
Standard YouTube License
SHOW LESS

GAMEYAN AND LITTLE HEROES – ALL SET TO HIT BIG


Steve Jobs once said that “Great things in business are never done by one person; they’re done by a team of people”. And Little Heroes (Pequenos Heroes), the first Venezuelan 3D animation feature film, is a classic example of this. Inception of this project started in the year 2012 when the Venezuelan production company Orinoco Films decided to make a movie about the feats of Simon Bolivar, a South American hero. Director Juan Pablo Buscarini, historian Carmen Bohorquez and screen writer Enrique Cortes formed a team and rigorously started working on it.


Just like any other competent leader, director Buscarini wanted the best for his movie. Instead of limiting themselves to the boundaries of South America, the team members reached out to the world. Their hard work paid off when they went on to hire 3D art and animation services from the experts across eight countries, which allowed them to have the best people working for Little Heroes. India made it to their list along with Argentina, Venezuela, UK, USA, Serbia, Spain and Hong Kong.

But, the breathtaking moment for GameYan (the brand of Yantram Studio) came when it was selected to be a part of the movie’s production. The challenge was tough but, the horizon of opportunities it showed to GameYan’s team propelled them to give their best. Without any delay, the game development production studio put their best foot forward and engaged 25 highly-skilled professionals. The team successfully completed 3D Character Development (3D modeling, texturing and rigging and simulation) of around 250+ characters.

Feature film Production of Little Heroes has finally come to the end, and the entire cast and crew is eagerly waiting for its premiere. What makes it special does not just include the fact that the movie stars the very famous Patricia Velasquez for the voice of Pilar, one of the protagonists. The movie stands out in technical terms too as it is the first South American animated movie which has used MoCap technique. The MoCap animation for the movie has been done by Centroid.

GameYan – Art and Animation Outsourcing Studio not only feels proud to be associated with the movie, but also wishes the very best for it. For all those who are equally eager for our ‘Little Heroes’, here’s a short synopsis of the adventure that awaits them.

Little Heroes (Pequenos Heroes) – The Story
Arturo, Tico and Pilar are three children who come from different backgrounds. On one fine morning, when the day seemed as usual bright and exuberant, the three discovered a secret. For these brave children, size didn’t matter. It was more important for them to fight for freedom. They decide to handover the secret to Simon Bolivar and help him defeat the king and his army. Amidst all the adventures, a great bonding between the kids takes place.

Credits:
Production Studio – Orico Films & Vill Del Cine
Movie Director – Pampa Films
3D Character Development Studio – GameYan Studio – (Brand of YantramStudio)
Supervising Studio – It’s Aliveee
Editing – Assembling – MalditoMaus
Mocap Animation : Centroid

Teaser of Pequeños Héroes – Little Heroes 2017

Teaser / Trailer – Cartoon Animation Movie – 2017:
GameYan studio develops more then 250+ 3d semi-cartoonish characters (Modelling, Texturing, Shading, Rigging, Simulation) human and animals in Venezuela’s first 3d animated featured film.
GameYan play base role in this animation movie production pipeline where entire feature film production based on our 3d art outsourcing development.

Studio Involved in Movie Production from 8 countries (Argentina, India, Spain, Serbia, Hongkong, Venezuela, UK, USA)
Production Studio – Orico Films & Vill Del Cine
Director / Editing – Assembling – Pampa Films
3D Character Development Studio – GameYan Studio – (Brand of YantramStudio)
Supervising Studio – It’s Aliveee
Mocap Animation : Centroid

GameYan Studio Intro:
GameYan is movie and game art outsourcing studio in India provide 2d and 3d model, texture, shading, rig and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook and feature movie film animation, cartoon series, TV commercial.

Go to our art outsourcing studio webite: http://www.gameyan.com

GameYan Studio 3D Character Modeling in Maya and Rigging Animation for Horror Movie

Here’s a great example of Horror Character Modeling and Rigging Animation by Motion Capture with Sound specific attention in this Horror Character Animation Demo created by the GameYan. We Providing Character Modeling, Sculpting,Texturing and Rigging Animation solutions at low cost. We have experienced team of designers to delivering creative 3D modeling for Games, films and advertisement.

Software used : Maya, After Effect, Zbrush, Premount, Photoshop, Light Wave.

 

Contact Person : Ruturaj Desai
India: + 91-9909705001
USA: 1-408-705-2225
UK: 44-2030020886
Place: United States
Designer: GameYan Studio
Url: http://www.gameyan.com